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Blackwell keep.jpg

Blackwell Keep is the residence of the mortal caretaker(s) and the first stop for visitors of Wyrmroost. The keep itself is a small, protected castle designed to protect the Blackwell and screen visitors to the sanctuary. Before the Roost fell, the caretaker used to split time between it and Blackwell Keep.

Staff

Locations

Antechamber

The underground corridor leading to the Refuge.

Blackwell

The undead prison at the heart of the dungeon and namesake for the Keep.

Caretaker's office

The primary council room for the caretakers and their advisors.

Chapel

A modest chapel in front of the churchyard.

Churchyard

The Keep's cemetery, containing the false grave for Patton Burgess.

Dungeon

A series of separated rooms of cells around the Blackwell, far beneath the Keep.

Greater Map Room

A far more exquisitely detailed room of reference than the Lesser Map Room.

Guardhouse

A freestanding building just inside the outermost wall.

High Hall

A grand room used to host formal meetings with large groups, especially new arrivals.

Lesser Gate

An area adjacent to the outer courtyard.

Lesser Map Room

A room containing a moderately detailed relief map of Wyrmroost.

Old Watchtower

The place where Tonak smuggled sensitive information to Baltizar.

Perch

Neutral territory where caretakers meet with dragons.

Refuge

The Refuge is a fortified room at the heart of the Keep.

Stables

A series of corrals for both ground and aerial mounts, overseen by Obun and Didger. There is a play area for the mute luvians.

Storerooms

The underground main storage facility and arsenal of the Keep, overseen by Grippa. There are more than 20,000 weapons and items contained within, as well as a series of hidden rooms that Grippa uniquely has access to.

Vault

A protected room where the Caretaker's Medallion would teleport to in an emergency.

Secrets of the Dragon Sanctuary

The Knights of the Dawn meet with Agad on their way to retrieve the key to the Translocator from the Dragon Temple. Agad debriefs them on many of the rules of the sanctuary, most notably that unofficial guests of the sanctuary can only be sheltered on the first and last nights of their stay, with no exceptions.

Keys to the Demon Prison

Right before joining the battle at Zzyzx, Agad restructures some aspects of the treaty to allow Celebrant and Marat to be co-caretakers.

Dragonwatch

Agad sets up his pair of barrels to link the Fablehaven main house and Blackwell Keep, allowing Kendra, Seth, Stan, and Ruth Sorenson to come through to and live at Blackwell Keep as caretakers and advisors. Bracken joins them temporarily to perform a surprise inspection of the staff, revealing Tonak and Myrna as traitors and condemning them to the dungeon. Celebrant confesses to attacking Blackwell Keep three times within the last month. Immediately after being instated as the caretakers, Kendra and Seth barely escape another attack by Celebrant, who then tears down the Perch.

With the recovery of the hidden scepter, the Keep's magical defenses are restored to maximum security. Kendra defies Celebrant on the outer wall, and later Seth uses the Onyx Tower to replace the Perch.

Wrath of the Dragon King

Raxtus makes a formal visit to the Keep to deliver an invitation to the Feast of Welcome at Skyhold. After Kendra, Seth, and Tanu leave for the Feast, the Blackwell staff is notified by Creya of the dragons' war declaration and the imminent danger the caretakers are in on the road, so they send griffin reinforcements.

When Knox and Tess sneak through the barrel and the goblin guard is killed, the barrel goes missing, putting the Keep on high alert. Newel and Doren investigate the Storerooms and supervise Knox and Tess before leaving to Terrabelle to try and help Kendra and Seth.

After the contest for the Wizenstone at Stormguard Castle, Humbuggle uses the Banishment Rod to send Kendra and Seth back to Blackwell Keep. Mendigo is remotely commanded to kidnap Seth, bringing both of them to the Under Realm from the barrel's hiding spot in a corner of the Storerooms.

Master of the Phantom Isle

Knox and Tanu return to Blackwell Keep by the flying coach of Stormguard Castle and learn that Seth has been taken and the hunt for the Wizenstone has moved elsewhere. The Keep's barrel is moved to the dungeon. After leaving Terrabelle and receiving the Seeing Sapphire from Dromadus, Tess and Doren return with the information that Celebrant is planning an attack that night that he expects to succeed. The Wyrmroost barrel is moved to the dungeon, where the Sphinx is secretly hiding. The Sphinx kills Brunwin and Romnus, then helps Seth through and instructs him to unleash the denizens of the Blackwell, which shortly causes the death of an unnamed dwarf and forces Wyrmroost to fall.

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