The gate of Wyrmroost can only be opened with a Unicorn's first horn, and it was also guarded by the dragon sentry Camarat, Agad's brother. At the end of Keys to the Demon Prison, Agad let the Dragons govern themselves in exchange for their aid against the Demons.
The sanctuary was founded by Archadius, the first Wizard. Its fourth caretaker was another Wizard, Agad. Afterwards, Celebrant and Camarat (or Marat if in human form) become co-caretakers. Kendra and Seth Sorenson later took over from Marat.
Kendra and the Knights of the Dawn braved Wyrmroost to claim the key to the vault at the Secret Preserve, Obsidian Waste, in Australia. They opened the gate, were greeted by Camarat, and were accepted in the Blackwell Keep as guests. The group ventured towards the Fairy Queen shrine located at the shoulder of Stormcrag. Several of them were captured and brought to Thronis. After being released, the group went to the Dragon Temple, acquired the key, and barely escaped from Wyrmroost.
Kendra and Seth gets an unsuspected visit from the Wizard Agad, he offers them to become the caretakers of Wyrmroost. They accepts, and they become co-caretakers, along with Celebrant. When preparing for visiting the Fair Folk, Kendra chooses Glory as her mount, and Seth chooses Noble. After advice from the Somber Knight that resides in the catacombs of Terrabelle, Kendra and Seth makes their way to Dromadus' Lair. Dromadus opens the Path of Dreams to them and enables them to find the scepter that will stabalize the defences at Blackwell Keep. They barely make it home alive with the Scepter but manages to secure Blackwell Keep from Dragons.
Kendra and Seth has to attend to a feast at Skyhold. They use Griffins to get there as fast as possible and Celebrant openly declares war against his fellow caretakers. Kendra and Seth ends up having to walk back to Blackwell Keep when their Griffins are killed by some Hill Giants. They use the Safe Roads as protection all the way to Blackwell Keep, but they get forced off the road by the Taurans. After some trouble, they all make it to the Zowali Protectorate, and prepares to go after the Wizenstone at Stormguard Castle. After many casualties, Kendra manages to banish the Wizenstone off of the preserve using the Banishment Rod.
Magical Creatures found in Wyrmroost
- Astrids - not bound to the Sanctuary
- Dire Bears
- Celebrant - the Dragon King
- Chiro - deceased, slain by the Somber Knight
- Ezarod - deceased, slain by Dromadus
- Glommus - deceased, slain by Vanessa Santoro
- Green Dragon - likely slain by Navarog
- Grugnar - deceased, ancestor of Madrigus
- Horus - dragon king before Celebrant, likely slain by Celebrant
- Madrigus - deceased, slain by Celebrant
- Numrum - deceased, slain by the Somber Knight
- Obregon - deceased, slain by the Wizenstone
- Podenholm - deceased, slain by Celebrant
- Raina - Celebrant's wife
- Raxtus - not bound to the Sanctuary
- Red Dragon - deceased, slain by Thronis
- Rondet - deceased, slain by Celebrant
- Siletta - deceased, slain by Kendra and Seth Sorenson
- Fair Folk - original residents of the land, not bound to the Sanctuary
- Talking Animals
- Other Talking Animals
- Unidentified Creatures
Magical Items found in Wyrmroost
- Banishment Rod
- Bow of Plenty
- Cloak of Innocence
- Dagger of Despair
- Fleet Boots
- Key of Forgetting
- Phantom Knife
- Precious Figurines
- Sack of Gales
- Sage's Gauntlets
- Thronis' Seeing Crystal
- Thronis' Weather Crystal
- Vial of Horrors
The Bewilderness is a dangerous region not far from the Zowali Protectorate, said to be so dangerous that even Dragons don't go there. It is on the border of a place called the Sentient Wood, which can be reached by a tunnel from the Protectorate. The Bewilderness is incredibly disorienting to animals and magical creatures, including Dragons.
A Greater Fairy known as Risenmay dwells at the heart of the Bewilderness, and nearly all the forest is a death trap.. The trick to navigating the Bewilderness is easier said than done, for one who ventures into the Bewilderness must always go in the direction that feels most wrong. To go in the way that feels right will lead the traveler into a fatal trap, like poisonous thorns, covered pits, monsters with limited domains. The trick to navigating the Bewilderness, is to always go against your instincts.
Various warning signs surround the border of the Bewilderness, explaining the clue to navigate the wood, charmed with an Attracter Spell to make sure those who approach the Bewilderness unaware of its nature will know what to expect.
Blackwell Keep is the residence of the caretaker of Wyrmroost Dragon Sanctuary. Due to the uniqueness of the Wyrmroost Sanctuary predators, the caretaker, Agad , cannot venture beyond its walls. Guests can only stay on the first and last nights of their stay, otherwise they risk having the keep compromised. The keep itself is like a small, protected castle, designed to provide residence to the caretaker and protect the Blackwell.
The Blackwell is the heart of the Blackwell Keep in the Wyrmroost Dragon Sanctuary. The Blackwell contains a well of imprisoned Phantoms and other Undead beings, which is protected by potent magical fear spells and an iron door that can only be unlocked by the caretaker. Seth is drawn to the Blackwell since he can hear the voices of the prisoners begging him to let down a chain which is the only way the phantoms can escape their captivity.
The Smaller Map Room is located in Blackwell Keep at Wyrmroost. It contains a map with many of Wyrmroost's locations, such as lakes, Dragon caves, mountains etc. Agad, the Wizard and the former caretaker of Wyrmroost, took the Knights of the Dawn here to give them some preparation for going into Wyrmroost.
Dragon Temples are areas that have draconic guardians; one of the temples are at each forbidden sanctuary. The Temple in Wyrmroost is protected from Thronis' gazing and was guarded by three guardians: A Hydra named Hespera, a Dragon named Glommus, who makes his victims fall asleep, and a poison Dragon named Siletta.
Hidden inside are Gauntlets, that if stolen, can control Dragons. Dragons must then follow the wearer's every bidding. Seth saw what he thought were the gauntlets but Trask said that the Gauntlets were frauds (on the grounds the real Gauntlets would not be so obviously displayed) and that he suspected needles inside to kill unworthy trespassers. There are also a variety of treasures, such as the key to the vault in Obsidian Waste, the Figurines that Thronis wanted, and a Hardened Adamant Sword.
After leading some of his people against Kendra and Seth, the Somber Knight banished the Tauran folk from the Herdlands as punishment, moving them to a lesser territory inahbited by Shades and Haunts.
Moonfang is the highest of the two peaks at Wyrmroost. It is the home of the king of dragons and Raxtus's father, Celebrant the Just. Thus, it is considered holy ground and no other Dragon comes near this abode.
The Path of Dreams starts at Dromadus’ Lair, he may be the only living creature that are capable of opening it nowdays. The Path of Dreams starts with a bottle containing a magical gas that puts anyone to sleep while you think that you are experiencing your worst nightmare. The Path is peculiar, even though you haven’t moved from the spot that you fell asleep at, you think that you’re in a room togheter with your worst nightmare, and you could still get hurt and die. The last step is to complete a maze guarded by a Dragon, at the end of the maze resides the magical Scepter.
Road Houses are placed in strategical places at the preserve due to the vast size of Wyrmroost, the High Road is equally as lengthy to interconnect specific locations for safe travel. However, taking the High Road to locations, especially on foot, can be a long journey, depending on the destination.
That's why there are Road Houses along the High Road, each one about a day's walk from each other, and they are looked after by Brownies. They offer safety and hospitality for those traveling the High Road, including basic amenities like food and drink. They can even offer safe haven during the festival nights of the solstices and equinoxes.
The Safe Roads of Wyrmroost has five main roadways, which enjoy as much protection as a protected territory, since they usually connect them.
The High Road is a magically protected road that interconnects various locations across Wyrmroost. It offers powerful protection for those who travels it but only as long as they stay on the High Road. It leads directly from Blackwell Keep to Terrabelle and can also be taken to Skyhold trough Thirsty Gulch. It seems to connect Skyhold to Terrabelle rather then to Blackwell Keep.
The Sentient Wood is a forest of living and sentient trees, that can only be entered with permission, not even caretakers. The trees are conscious and think, and anything crafted from their wood comes to life. The trees are protected by the Woodlings, wooden humanoids that act on behalf of their masters, and Patton suspects the first Woodling was crafted by a Dryad or Hamadryad, and indeed, the Sentient Wood is the home of a Hamadryad by the name of Eldanore.
Skyhold is Celebrant's castle and seat of power from where he rules Dragonkind. On Skyhold, there is a large castle where Kendra and Seth went when Celebrant hosted the feast in Wrath of the Dragon King.
Stormguard Castle is a haunted and cursed castle that was said to once have been thriving but went dark and silent overnight. Nobody who went to investigate has ever gotten close enough to learn anything or never return at all.
Terrabelle is the Fair Folk community in Wyrmroost led by Lord Dalgorel For many millennia, Terrabelle has stayed out of the fight of the outside world. Although many of the Fair Folk want to join the fight, only. Underneath Terrabelle, in the Catacombs, lives the Somber Knight, the Dragon Slayer at Wyrmroost. Terrabelle also exports Dragon Meal, an "oatmeal" for Dragons. Producing this export gives the Dragons at Wyrmroost less of a reason to attack Terrabelle, adding to their peaceful reputation.
The Catacombs of Terrabelle is different from the Dungeons of Terrabelle. It is murky and mysterious, and it is not maintained. A stone path leads that makes multiple turns eventually transforms into a dead cave. After a while a structure comes into view, the building looks like a large tomb. Stone stairs leads up to a carved bronze doors. Only the Caretakers can access the doors through asking for admittance. A wide hall behind the doors leads to the Somber Knight's dwelling. Garreth says that nothing worse than giant rats has been reported.
The Dungeon of Terrabelle is an extremely relaxed prison. It only holds three prisoners; Lomo, the rebellic Fair Folk, Pugwig, a Giant who attacked Terrabelle around a millenia ago, he doesn't want to leave because the Dungeon has become like a home to him. And lastly, a Wereboar who comes in temporarily to resist becoming evil.
Thirsty Gulch is an area at Wyrmroost that became flooded after the nearby Wolfsbane Reservoir was destroyed by a fight between a Dragon and some Hill Giants. The flooding also destroyed a bridge along the High Road.
The Talking Animals are able to talk, think like sentient beings, and live longer than normal animals would. They also tend to be bigger than the norm of their respective species. Carnivores and herbivores live together as the carnivorous Talking Animals never eat other talking animals, only normal animals that are dumb and mute.
Shelter is building at the Zowali Protectorate that looks like a cross between a lodge and a giant stable, where their leader lives and a place to house guests and be hospitable, as well as a place to have meetings.